A trampoline allows you to climb on the roof of the green house and reach the treehouse. To climb into the hut, head to the back of the green house. A drawing on the wall shows you a location in a tree. Return to the passage where you found Mr. Collect the key to open the second padlock on the living room door. Place it on the right pillar of the dollhouse. Climb on the cupboard and interact with the painting to open a passage. The last doll is at the top of the cabinet at the bottom of the stairs. Put the doll on the left pillar of the house. Use the crowbar to remove the board and pick up a little girl’s doll. On the left wall, near the dollhouse, is a breach. Place the doll on the pillar in the center of the dollhouse. Collect a little boy doll and a crowbar in this passage. Enter the code “NOT” to discover a secret passage. The show’s initials are the code for the puzzle. Turn on the TV to discover the program « Nouds of tanure ». To find the puzzle code, go to the office. Interact with the painting on the wall to discover a puzzle. To solve this riddle, you need to find three dolls. You can discard cubes from your inventory.Ī dollhouse is placed in the kitchen. Collect the key in the safe and unlock the first padlock in the living room. In order, you must dial the code 1 (red cube), 9 (blue cube), 8 (green cube), 4 (orange cube). Follow the colors and numbers of the cubes to open the chest. The color order of the garland represents the cubes. Go back to the safe, look up to see a colorful garland. The last cube with the number 1 is located in the bedside table near the sofa in the office. The cube with the number 9 is placed in the bathroom toilet. The cube with the number 4 is positioned in the kitchen fridge. A first cube with the number 8 is on the desk near the safe. To decode the code, you need to get your hands on four toy cubes. You must solve four puzzles to recover the four padlock keys.Ī first enigma is in the office to the left of the stairs. In the living room of the house, a door is locked with four padlocks. In the house, be attentive to the policeman. Enter through the kitchen door at the level of a small porch. Peterson’s house, be careful not to be seen by the policeman. It is near an intersection filled with prohibition signs. Exit the radio tower and move towards the blue house. It allows you to film a specific location to monitor your enemies. Peterson’s blue house where a policeman is lurking. Look at the screens on the wall to understand where you need to go. Peterson’s HouseĪfter being attacked by the kidnapper, you wake up in a radio station. Collect the gear and place it on the panel. The last gear is in a display case facing the exit door. Come on, position the red gear on the panel. Use the crowbar to remove the wooden board. Look at the wall to find a passage blocked by a red wooden plank. To get all the achievements, there will be one playthrough of the story to breakout of each prison once, and then an additional "playthrough" to mop up the remaining miscellaneous achievements.To the right of the exit, grab a crowbar stuck in a wooden crate. Each DLC also has a multiplayer specific achievement. However, only 1 achievement in the base game requires multiple people. There are Unique Multiplayer Breakouts in every prison that can only be accomplished when playing with someone else. Multiplayer- You can now play local or online co-op to escape prisons! You will both be inmates in the same prison and can work together to gather the materials necessary for escape. If you do make a mistake, it can be a tad bit frustrating to re-gather material. However, the worst part of this feature is that whenever you get caught or beat up by guards and lose your stuff, the autosave almost without fail saves so you cannot backtrack and salvage the situation. You can even work on alternative escape methods if you want. It's great for when you do escape, you can reload the prison at the moment before you escape and mop up any other achievements in that prisons that you'd like. The game autosaves very frequently when playing local offline prisons. Instead of having a normal daily routine to follow, you only have a constantly deteriorating time bar.Īutosave- This change is a partial blessing and partial curse. This affords you a great opportunity to escape while the security is weak and predictable! The only caveat is that you have a limited time to do so. Transport Prisons- 3 of the prisons in the game are considered Transport Prisons because as an inmate, you are in transit from one prison to another.
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